Hyper bullet games1/2/2024 ![]() So far, my best bet has been to point the blaster down to the ground each time I prime it - but that means not keeping it aimed at my target. ![]() Mess it up, and nothing will happen when you pull the trigger, just a puff of air. Even if you don’t, they need to slide down the slope just right to reach the inner chamber. If you actually stuff 40 tiny yellow balls into a Rush-40, or 50 of them into a Siege-50, they might not have enough room to reach the chute at all. Whether you pick the Rush-40, Siege-50 or Mach-100, their integrated ammo boxes all rely on gravity to feed rounds into the chamber, and these rounds don’t always want to go in. To prime the spring-powered Rush-40, you pull back on the entire slide, hopper and all. And I’m still not sure whether it’s because the ammo has fundamental limitations, or whether this first wave of blasters just misses the mark. I’ve been testing them in my local park, my backyard, and this past month, I got to try them at an actual Nerf war. That might be why they don’t work particularly well. The $30 Hyper Rush-40, $40 Siege-50, and $70 Mach-100 were developed at the same time as the new rounds, they told me on a conference call. They came up with a tiny ball made of thermoplastic elastomer effectively, rubber instead of foam.īefore they could perfect that ball, the company’s designers had to build a new set of blasters to actually fire those projectiles, too. To increase their performance and capacity, it charged a small team of engineers to develop a smaller projectile using a new material. I hope you like it! I have used Unity alongside many excellent third-party assets to realise Hyper-5 and the game contains an attribution list in the credits.For nearly 30 years, Nerf has been synonymous with foam - foam balls, foam darts, and foam arrows blasted across playgrounds or over cubicle walls.įor its new awesome-looking Hyper blasters, Nerf brand owner Hasbro had something different in mind. Hi all! I am a solo, “spare time” indie developer from Oxford, UK and have been working on my project Hyper-5 for about four years. Thank you everyone for your help and support! Steam controller (see enclosed video for setup).Most controllers should work, recommended / supported options are: ![]() You should use a controller to play this game, although keyboard input is supported. FidelityFX "Quality" mode should allow 4k, 60FPS on NVIDIA 2070.Recommended minimum spec for 720p is an Intel i5, 8GB RAM, NVIDIA 1050Ti (or equivalent) 4GB VRAM.It supports configurable output resolutions and frame rates. Hyper-5 requires a reasonably modern gaming-spec PC with discrete GPU. Full high-quality sound track in MP3 and FLAC.Cinematic story line to discover the fate of Hyper-5.Selectable Progression and Precision story play styles, and an Arcade Mode.Modern 3D visuals including volumetric lighting, clouds and effects.Over forty different kinds of enemy to destroy, including five unique bosses.20+ upgradable weapon systems to unlock and upgrade.Two bonus time-trial missions battling the enemy and the clock!.Five levels, each with their own distinct environment and challenges.Download the FREE DEMO, and please leave your feedback below! The full game features: Hyper-5 is a cinematic shmup inspired by classics from the “golden era” of the 90’s. LATEST UPDATE : HYPER-5 V9 update is released!Īlso available on STEAM – HERE! PRESS KIT AVAILABLE - DOWNLOAD HERE DEEP SPACE SCOUT SHIP HYPER-5 RESPONDS TO AN UNKNOWN DISTRESS BEACON.
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